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TPS Car (Turbo Preset Setup Car)
One thing that I tend to do over and over is car set ups. From the material, texture and render elements. This process below is a continuing work to streamline the process.
Features:
- Unified Car Shaders (Vehicles built off this simple material ID’s assigning allow quick and easy replacements)
- Vray Shaders
- Non-texture based grunge and grime mattes. Using max’s built in 2d/3d procedural textures
- Pre-built Render Elements to cover all your Comp needs
- Download available or Make it your own
- Free to use or change (keeping with the original idea will help migrations)
Process:
Vray Multi Material | Mtl ID Channel | Matte |
Metal Paint |
1 | 1 |
Plastic Paint | 2 | 2 |
Bottom of Car | 3 | 3 |
Dark Plastics | 4 | 1 |
Rubber Seals | 5 | 2 |
Chrome | 6 | 3 |
Windows | 7 | 1 |
Mirrors | 8 | 2 |
Internal | 9 | 3 |
Head Lights | 10 | 1 |
Running Lights | 11 | 2 |
Break Lights | 12 | 3 |
Tires | 13 | 1 |
Rims | 14 | 2 |
Breaks | 15 | 3 |