So my original plan is to have a object pass to another event when both a collision and a top speed is reached at the same time (a object traveling fast will break). So I originally set it up this way.
My thinking was that I needed to test the velocity of the particle before it when thru the collision operator as the particle would be reversing its direction.
This doesn’t work, even tho it looks like it. Because by the time the particles are being tested for collision and speed the no longer there.
But this does work…..
…Because the particles have passed thru the collision event and are still able to be tested for velocity.