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Elements & AOVs (arbitrary output variables)
Elements and AOV’s (Arbitrary Output Variables)
Beauty Elements :
Can be used to recreate the final image in a compositing package.
Name | Type | Description | Info |
DiffuseFilter | Beauty | Solid unlit colors normally from the diffuse slot in your material editor | Filtered |
Lighting | Beauty | Filtered | |
RawLighting | Raw Beauty | Unlike Lighting pass this includes values over 1. | Filtered |
TotalLighting | Beauty | Filtered | |
RawTotalLighting | Raw Beauty | Filtered | |
GlobalIllumination | Beauty | Filtered | |
RawGlobalIllumination | Raw Beauty | Unlike a GI pass this includes values over 1 as well. | Filtered |
Reflection | Beauty | Shows only the reflection Color | Filtered |
RawReflection | Raw Beauty | Unlike a Reflection pass this includes values over 1 as well. | Filtered |
Refraction | Beauty | Shows only the refraction color | Filtered |
RawRefraction | Raw Beauty | Unlike a Refraction pass this includes values over 1 as well. | Filtered |
Specular | Beauty | Shows only the specular value | Filtered |
Shadows | Beauty | Shows only the Shadow value (Shows as negative colors) | Filtered |
Raw Shadow | Raw Beauty | Unlike a Shadow this includes values over 1 as well. | Filtered |
SelfIllumination | Beauty | Filtered |
AOV (Arbitrary Output Variables):
Used as technical passes or non image passes.
Filter:
To filtered or not? You can basically think of filtering as Anti Aliasing. If your pass required a pixel color accuracy (i.e. velocity pass) you would want to turn off filtering
Name | Type | Description | Info |
Alpha | AOV | Gray scale of the alpha only (normally not used as the final image contains an alpha) | Filtered |
Atmosphere | AOV | Renders only atmospherics FX | Filtered |
Background | AOV | Renders only the background image | No Filter |
BumpNormals | AOV | Renders the bump maps normal of a material | No Filter |
Caustics | AOV | —- | No Filter |
DRBucket | AOV | —- | No Filter |
ExtraTex | AOV | RGB based elements used for masking | Filtered |
Illuminance | AOV | —- | Filtered |
LightSelect | AOV | —- | Filtered |
MatteShadow | AOV | —- | Filtered |
MtlID | AOV | —- | No Filter |
MtlReflectGlossiness | AOV | —- | Filtered |
MtlReflectHilightGlossiness | AOV | —- | Filtered |
MtlReflectIOR | AOV | —- | Filtered |
MtlRefractGlossiness | AOV | —- | Filtered |
MtlSelect | AOV | —- | Filtered |
Normals | AOV | Renders the normal of each object | No Filter |
ObjectID | AOV | Also called object non-primary color element in 3dsmax | No Filter |
ObjectSelect | AOV | —- | Filtered |
ObjectRE | AOV | —- | Filtered |
ReflectionFilter | AOV | —- | Filtered |
RefractionFilter | AOV | —- | Filtered |
RenderID | AOV | Each piece of geo is assigned a unique non-RGB color | No Filter |
SampleRate | AOV | —- | Filter / No Filter |
SampleInfo | AOV | —- | Filter / No Filter |
SS2 | AOV | —- | Filtered |
UnclampedColor | AOV | —- | Filtered |
Velocity | AOV | Pixel velocity output as an image. Max velocity set to 1 and clamp velocity off when using float formats. | No Filter Max Velocity = 1 Clamp = off |
WireColor | AOV | Also called object color in 3dsmax | No Filter |
Zdepth | AOV | Pixel depth output as an image. Set clamp to off when using float formats | No Filter Clamp = off |