Today I will go over naming structure. Something that is always an issue is what to name your file and the objects. Nothing grinds my gears more that opening a project and seeing “Box001”.
HOW TO NAME THE PROJECT:
This is less of an issue but also a per studio requirement. Some places will have their own naming system. Sometimes this is based on a script or program enforcing these rules.
HOW TO NAME LAYERS:
While each studio has It’s way I find this very convenient and helps other who may have to poke in your file understandable.
HOW TO NAME OBJECTS:
As I said before, opening a scene that someone ha handed you only to discover its filled with objects01, shape009, camera001, and the likes will make the OT your working even harder. While even I still have let them slip by overall its a lazy artist. Naming should be up there with … well naming.
[What kinda of object]_[Main Object]_[Sub Part]_[Instance Number]
Some artist will disagree with the [What kinda of object] as its could be unnecessary. But I have found over the years Geo, Nodes, Helpers, and Shapes can become really jumbled when they start having the same names types. Naming Geo also helps with render passes