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Folder, naming and versions
Today I will go over naming structure. Something that is always an issue is what to name your file and the objects. Nothing grinds my gears more that opening a project and seeing “Box001”.
HOW TO NAME SHOTS:
This is less of an issue but also a per studio requirement. Some places will have their own naming system. Sometimes this is based on a script or program enforcing these rules.
[ Show ] _ [ Episode ] _ [ Scene ] _ [ Shot ]
- XFiles_104_008_CarExplosion
- xfiles_104_008_carexplosion
- xfiles_104_008_010
- Intro_cam01
While each studio has It’s way I find this very convenient and helps other who may have to poke in your file understandable.
[ Type ] _ [ Objects ] _ [ SubProcess ]
- Render_Car_Wheels
- Render_Car_SmokeFX
- Con_CarRig
- Rig_CarRig
- Cam_Projection
HOW TO NAME OBJECTS:
As I said before, opening a scene that someone has handed you only to discover its filled with objects01, shape009, camera001, and the likes will make the your working even harder.
[ What kinda of object ] _ [ Main Object ] _ [ Sub Part ] _ [ Instance Number ]
- geo_Car_TireFR_001
- con_Car_TireFR_001
- node_Car_TireFR_001
- rig_Car_TireFR_001
Some artist will disagree with theĀ [What kinda of object] as its could be unnecessary. But I have found over the years Geo, Nodes, Helpers, and Shapes can become really jumbled when they start having the same names types. Naming Geo also helps with render passes