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Render Presets
Renders (2018 setups)
Basic Setting
Still Renders | “Static renders, good for one frame with no animations” |
LC Irradiance Map | LC Light Cache |
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Rendering – Download .rps : |
Camera Animated | “Only the camera moves” |
Set Every Nth |
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LC Irradiance Map | LC Light Cache |
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Pre-Pass – Download .rps : | |
Rendering – Download .rps : |
Geo Animated | “Both Camera and Geo are moving” |
Set Every Nth frame to 1 |
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LC Irradiance Map | LC Light Cache |
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Pre-Pass – Download .rps : | |
Rendering – Download .rps : |
Things to change quickly for better renders
- Image Sampler : 0.002
- Global Illumination Radius : 2″
Elements
I like to rename my render elements so tht other can under stand how I’m using them.
- Production Elements : 3dsmax_2018_Elements
MultiLayer_Exr_Addition | VRayOptionRE | I use this to enable OpenEXR 2 features by enabling the exr multipart |
These are all the elements you need to recreate the rendering in programs such as Nuke
Element_Diffuse | VRayDiffuseFilter | |
Element_GlobalIllumination | VRayGlobalIllumination | |
Element_Lighting | VRayLighting | |
Element_Reflection | VRayReflection | |
Element_Refraction | VRayRefraction | |
Element_SelfIllumination | VRaySelfIllumination | |
Element_Shadows | VRayShadows | |
Element_Specular | VRaySpecular |
AOV (Arbitrary Output Variable). These are utility elements that are not used in re-creating an image.
AOV_BumpNormals | VRayBumpNormals | |
AOV_Normals | VRayNormals | |
AOV_ZDepth | VRayZDepth | |
AOV_Velocity | VRayVelocity | |
AOV_Cryptomatte | VRayCryptomatte | |
AOV_Denoiser | VRayDenoiser |
This is just a unfiltered alpha that come in handy some times.
Matte_Alpha | VRayAlpha | |