TPS Car (Turbo Preset Setup Car)

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One thing that I tend to do over and over is car set ups. From the material, texture and render elements. This process below is a continuing work to streamline the process.

 

Features:

  • Unified Car Shaders (Vehicles built off this simple material ID’s assigning allow quick and easy replacements)
  • Vray Shaders
  • Non-texture based grunge and grime mattes. Using max’s built in 2d/3d procedural textures
  • Pre-built  Render Elements to cover all your Comp needs
  • Download available or Make it your own
  • Free to use or change (keeping with the original idea will help migrations)


Process:

 

Vray Multi Material Mtl ID Channel  Matte

Metal Paint

1   1  
Plastic Paint 2  2
Bottom of Car 3  3
Dark Plastics 4   1  
Rubber Seals 5  2
Chrome 6  3
Windows 7   1  
Mirrors 8  2
Internal 9  3
Head Lights 10   1  
Running Lights 11  2
Break Lights 12  3
Tires 13   1  
Rims 14  2
Breaks 15  3