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Vray Passes for Nuke

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VRay passes to Nuke:

This is “A” way to recreate Vray Passes in Nuke

[(RawLighting x Diffuse) + (Diffuse x Global Illumination)] + Reflection + Refraction + Specular x (Raw Shadow Invert] = Render

*** REMEMBER : Each of the Plus node should be set to A : RGB only (Not RGBA) ***

set cut_paste_input [stack 0]
version 5.2200
Constant {
inputs 0
channels rgb
name VrayRawShadow
selected true
xpos -532
ypos 137
cached true
}
Invert {
name Invert1
selected true
xpos -422
ypos 154
}
Constant {
inputs 0
channels rgb
name VraySpecular
selected true
xpos -479
ypos 31
cached true
}
Constant {
inputs 0
channels rgb
name VrayRefraction
selected true
xpos -482
ypos -67
cached true
}
Constant {
inputs 0
channels rgb
name VrayReflection
selected true
xpos -486
ypos -169
cached true
}
Constant {
inputs 0
channels rgb
name VrayDiffuseFilter
selected true
xpos -312
ypos -380
cached true
}
set N6370408 [stack 0]
Constant {
inputs 0
channels rgb
name VrayRawLighting
selected true
xpos -469
ypos -380
cached true
}
Merge2 {
inputs 2
operation multiply
name Merge1
selected true
xpos -382
ypos -253
}
push $N6370408
Constant {
inputs 0
channels rgb
name VrayRawGlobalIllumination
selected true
xpos -154
ypos -377
cached true
}
Merge2 {
inputs 2
operation multiply
name Merge2
selected true
xpos -226
ypos -253
}
Merge2 {
inputs 2
operation screen
name Merge3
selected true
xpos -299
ypos -208
}
Merge2 {
inputs 2
operation plus
Achannels rgb
Bchannels rgb
name Merge4
selected true
xpos -299
ypos -146
}
Merge2 {
inputs 2
operation plus
Achannels rgb
Bchannels rgb
name Merge5
selected true
xpos -300
ypos -44
}
Merge2 {
inputs 2
operation plus
Achannels rgb
Bchannels rgb
name Merge6
selected true
xpos -300
ypos 54
}
Merge2 {
inputs 2
operation multiply
name Merge7
selected true
xpos -300
ypos 160
}

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