How Can We Help?
Substance to Arnold
BaseColor
BaseColor
Roughness
Specular / Roughness
Metalness
Base / Metalness
Normal
(Maya) Geometry/ Bump Mapping / bump2d (Use as Tangent Space Normals)
(3ds Max) Bitmap → Normal
Height
(Maya) Displacement Shader / displacement
(3ds Max) Object modifier → Arnold Properties → Displacement → Use Map
Emissive
Emission/ Color
(Emission Weight = 1.0)
Anisotropy Angle
(Maya) Coat/ Anisotropy
(3ds Max) Coat/ Anisotropy
Anisotropy Level
(Maya) Coat/ Rotation
(3ds Max) Coat/ Rotation
Original source:
https://substance3d.adobe.com/documentation/integrations/arnold-substance-painter-196215252.html