Mike Oakley
CG Generalist / Look Dev / 3D Rendering Artist
My experience spans look development, lighting, FX, rendering, and CG supervision across film, television, and commercial work. I work across Houdini, Maya, Nuke, and modern production pipelines.
I’ve moved between hands-on artist work, technical problem-solving, and leading teams. Along the way, I’ve learned that great CG is as much about communication and collaboration as it is about technology.
I’m focused on CG supervision and senior CG work, helping teams solve complex creative and technical challenges while maintaining a strong visual direction.
I’m looking for opportunities to lead CG teams, mentor artists, shape visual development, and explore new real-time and hybrid workflows.
Maya • 3dsmax • Houdini • Blender • Nuke • Unreal • Arnold • V-Ray • Karma
Creatures • Cars• Explosions • Destruction • Smoke • Environments • Crowds • Aircraft • Architecture
Feature Films
Television Series
Ads & Brands
I enjoy tackling the most challenging visual effects work, whether it involves environments, FX simulations, characters, or vehicles. From major feature films to independent productions, I focus on delivering high-quality results with speed, reliability, and close collaboration.
If you need standout visuals for your film, commercial, or brand, or lifelike product recreations that make your work shine, let’s connect and bring your vision to life.