Mike Oakley
I’m a multi-disciplined digital artist working in: 3d Animations, Look Dev, VFX, and Compositing.
In my 20+ years as an artist I have enjoyed changing hats on projects to fill in gaps on a production. I encourage an energetic attitude and teamwork, modernizing pipelines, and problem solving with my technical insight.
My experience comes from working on rapid television episodics, fast paced commercials and larger than life disaster films, all while continuing to tinker with the latest tech in an ever changing medium.
SOFTWARE
3ds Max
V-Ray
Nuke
Substance
Maya
Arnold
Houdini
Unreal
SKILL SET
Animation
Lighting
Pipelines
Scene Assembly
Cameras
Look Dev
Rendering
Shaders
Demo Reel
Breakdowns
PROJECTS







































