How Can We Help?

Substance to V-Ray

You are here:
< Back to Wiki

Vray Next – Metallic/Roughness

Substance Export

BaseColor

VRayMtl

(Maya) Diffuse Color (Amount = 1.0)

(3ds Max) Diffuse

Roughness

(Maya) Reflection / Roughness (BRDF = GGX) + (Use Roughness enabled)

(3ds Max) Roughness → BRDF/ Use GGX and enable Use roughness

Metallic

(Maya) Reflection/ Metalness

(3ds Max) Metalness

Vray Next – Specular/Glossiness

Substance Export

Diffuse

VRayMtl

(Maya) Diffuse Color (Amount = 1.0)

(3ds Max) Diffuse

Specular

(Maya) Reflection / Reflection Color (Amount = 1.0)

(3ds Max) Reflect

Glossiness

(Maya) Reflection / Roughness (BRDF = GGX) + (Use Roughness enabled)

(3ds Max) Glossiness → BRDF / Use GGX and enable Use glossiness

Vray Material Cont

Height

(Maya) Displacement Shader / displacement

(3ds Max) Object modifier → VrayDisplacementMod → Tex Map

Emissive

Self-Illumination

Transmissive

(Maya) Subsurface Scattering / Translucency Color

(3ds Max) Translucency → Back-side color

AnisotropyAngle

(Maya) Anisotropy / Anisotropy Rotation

(3ds Max) BRDF / Rotation

AnisotropyLevel

(Maya) Anisotropy / Anisotropy

(3ds Max) BRDF / Angle

Original source:
https://substance3d.adobe.com/documentation/integrations/vray-next-substance-painter-196215180.html

Leave a Reply

Table of Contents