Thinking Particles : Collision, Velocity and AND operators

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So my original plan is to have a object pass to another event when both a collision and a top speed is reached at the same time (a object traveling fast will break). So I originally set it up this way.

My thinking was that I needed to test the velocity of the particle before it when thru the collision operator as the particle would be reversing its direction.

This doesn’t work, even tho it looks like it. Because by the time the particles are being tested for collision and speed the no longer there.

But this does work…..

…Because the particles have passed thru the collision event and are still able to be tested for velocity.

Mike Oakely

Mike Oakely

Mike Oakley is a seasoned and passionate freelance visual effects artist in Seattle, Wa. He is a true generalist. Animations, material creations, FX, composting, editing, audio are all skills he enjoys working with. In 2013 he won a Emmy for Outstanding Special Visual Effects in a Supporting Role for the episodic "Banshee". His energetic attitude, strong work ethic and creative insight assures projects are completed on time and exceed expectations. He enjoys changing of hats on a project to fill in gaps on a production.