Elements & AOVs (arbitrary output variables)

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Elements and AOV’s (Arbitrary Output Variables)


Beauty Elements :
Can be used to recreate the final image in a composting package.

 NameTypeDescriptionInfo
DiffuseFilterBeautySolid unlit colors normally from the diffuse slot in your material editorFiltered
LightingBeautyFiltered
RawLightingRaw BeautyUnlike Lighting pass this includes values over 1.Filtered
TotalLightingBeautyFiltered
RawTotalLightingRaw BeautyFiltered
GlobalIlluminationBeautyFiltered
RawGlobalIlluminationRaw BeautyUnlike a GI pass this includes values over 1 as well.Filtered
ReflectionBeautyShows only the reflection ColorFiltered
RawReflectionRaw BeautyUnlike a Reflection pass this includes values over 1 as well.Filtered
RefractionBeautyShows only the refraction colorFiltered
RawRefractionRaw BeautyUnlike a Refraction pass this includes values over 1 as well.Filtered
SpecularBeautyShows only the specular valueFiltered
ShadowsBeautyShows only the Shadow value (Shows as negative colors) Filtered
Raw ShadowRaw BeautyUnlike a Shadow this includes values over 1 as well.Filtered
SelfIlluminationBeautyFiltered

 


AOV (Arbitrary Output Variables):

Used as technical passes or non image passes.

Filter:

To filtered or not? You can basically think of filtering as Anti Aliasing. If your pass required a pixel color accuracy (i.e. velocity pass) you would want to turn off filtering

 

 NameTypeDescriptionInfo
Alpha AOVGray scale of the alpha only (normally not used as the final image contains an alpha)Filtered
Atmosphere AOVRenders only atmospherics FXFiltered
BackgroundAOVRenders only the background imageNo Filter
BumpNormalsAOVRenders the bump maps normal of a materialNo Filter
CausticsAOV—-No Filter
DRBucketAOV—-No Filter
ExtraTexAOVRGB based elements used for maskingFiltered
IlluminanceAOV—-Filtered
LightSelectAOV—-Filtered
MatteShadowAOV—-Filtered
MtlIDAOV—-No Filter
MtlReflectGlossinessAOV—-Filtered
MtlReflectHilightGlossinessAOV—-Filtered
MtlReflectIORAOV—-Filtered
MtlRefractGlossinessAOV—-Filtered
MtlSelectAOV—-Filtered
NormalsAOVRenders the normal of each objectNo Filter
ObjectIDAOVAlso called object non-primary color element in 3dsmaxNo Filter
ObjectSelectAOV—-Filtered
ObjectREAOV—-Filtered
ReflectionFilterAOV—-Filtered
RefractionFilterAOV—-Filtered
RenderIDAOVEach piece of geo is assigned a unique non-RGB colorNo Filter
SampleRateAOV—-Filter / No Filter
SampleInfoAOV—-Filter / No Filter
SS2AOV—-Filtered
UnclampedColorAOV—-Filtered
VelocityAOVPixel velocity output as an image. Max velocity set to 1 and clamp velocity off when using float formats.No Filter
Max Velocity = 1
Clamp = off
WireColorAOVAlso called object color in 3dsmaxNo Filter
ZdepthAOVPixel depth output as an image. Set clamp to off when using float formatsNo Filter
Clamp = off