How to render from Vray to Nuke

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  • Color Mapping
    • Linear Multiply
      • Unless going directly to Photoshop (You can burn in a color map)
      • Gamma:
        Interiors 2.2 or Exteriors 1.8
        Dark Multiplier: 1.0
        Bright Multiplier: 1.0
        Sub-pixel mapping: ON
        Affect background: ON
        linear workflow: OFF (while it seem like this should be on its only left in to fix legacy issues)
        Clamp: Can be ON or OFF
        Mode: Color mapping only

LIGHTING HDRI (Diffuse and Reflections)

Good practice says you should use two lights. One for your diffuse and one for your Reflection.

Mike Oakely

Mike Oakely

Mike Oakley is a seasoned and passionate freelance visual effects artist in Seattle, Wa. He is a true generalist. Animations, material creations, FX, composting, editing, audio are all skills he enjoys working with. In 2013 he won a Emmy for Outstanding Special Visual Effects in a Supporting Role for the episodic "Banshee". His energetic attitude, strong work ethic and creative insight assures projects are completed on time and exceed expectations. He enjoys changing of hats on a project to fill in gaps on a production.