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How to render from Vray to Nuke

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  • Color Mapping
    • Linear Multiply
      • Unless going directly to Photoshop (You can burn in a color map)
      • Gamma:
        Interiors 2.2 or Exteriors 1.8
        Dark Multiplier: 1.0
        Bright Multiplier: 1.0
        Sub-pixel mapping: ON
        Affect background: ON
        linear workflow: OFF (while it seem like this should be on its only left in to fix legacy issues)
        Clamp: Can be ON or OFF
        Mode: Color mapping only

LIGHTING HDRI (Diffuse and Reflections)

Good practice says you should use two lights. One for your diffuse and one for your Reflection.

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