Render Presets

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Renders (2018 setups)

Basic Setting

Still Renders “Static renders, good for one frame with no animations”
LC Irradiance Map LC Light Cache
  • Min : -3
  • Max : 0
  • Mode : Single Frame
  • Subdiv :  3000
  • Mode : Single Frame

Rendering – Download .rps :

 
Camera Animated “Only the camera moves”
Set Every Nth
  • Pre-Pass – Set Every Nth frame to 9999
  • Rendering – Set Every Nth frame to 1
LC Irradiance Map LC Light Cache
  • Min : -4
  • Max : -2
  • Subdivs: 120
  • Interp. Samples : 40
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
  • Subdiv :  2000
  • Sample size: 0.02
  • Prefilter enabled
  • Prefilter samples to 20
  • Retrace enabled
  • Retrace threshold to 8.0
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
Pre-Pass – Download .rps :
Rendering – Download .rps :
Geo Animated  “Both Camera and Geo are moving”

Set Every Nth frame to 1

LC Irradiance Map LC Light Cache
  • Min : -4
  • Max : -2
  • Subdivs: 120
  • Interp. Samples : 40
  • Use camera path
  • Mode :
    • Pre-Pass – Animated Prepass
    • Rendering – Animated Rendering
  • Auto save
  • Subdiv :  2000
  • Sample size: 0.02
  • Prefilter enabled
  • Prefilter samples to 20
  • Retrace enabled
  • Retrace threshold to 8.0
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
Pre-Pass – Download .rps :
Rendering – Download .rps : 


Things to change quickly for better renders

  • Image Sampler : 0.002
  • Global Illumination Radius : 2″

Elements

I like to rename my render elements so tht other can under stand how I’m using them.

MultiLayer_Exr_Addition  VRayOptionRE I use this to enable OpenEXR 2 features by enabling the exr multipart

These are all the elements you need to recreate the rendering in programs such as Nuke

Element_Diffuse VRayDiffuseFilter
Element_GlobalIllumination VRayGlobalIllumination
Element_Lighting VRayLighting
Element_Reflection VRayReflection
Element_Refraction VRayRefraction
Element_SelfIllumination VRaySelfIllumination
Element_Shadows VRayShadows
Element_Specular VRaySpecular

AOV (Arbitrary Output Variable). These are utility elements that are not used in re-creating an image.

AOV_BumpNormals VRayBumpNormals
AOV_Normals VRayNormals
AOV_ZDepth VRayZDepth
AOV_Velocity VRayVelocity
AOV_Cryptomatte VRayCryptomatte
AOV_Denoiser VRayDenoiser

This is just a unfiltered alpha that come in handy some times.

Matte_Alpha VRayAlpha
Mike Oakely

Mike Oakely

Mike Oakley is a seasoned and passionate freelance visual effects artist in Seattle, Wa. He is a true generalist. Animations, material creations, FX, composting, editing, audio are all skills he enjoys working with. In 2013 he won a Emmy for Outstanding Special Visual Effects in a Supporting Role for the episodic "Banshee". His energetic attitude, strong work ethic and creative insight assures projects are completed on time and exceed expectations. He enjoys changing of hats on a project to fill in gaps on a production.