Render Presets

You are here:
< Back to Wiki

Renders (2018 setups)

Basic Setting

Still Renders“Static renders, good for one frame with no animations”
LC Irradiance MapLC Light Cache
  • Min : -3
  • Max : 0
  • Mode : Single Frame
  • Subdiv :  3000
  • Mode : Single Frame

Rendering – Download .rps :

 
Camera Animated“Only the camera moves”
Set Every Nth
  • Pre-Pass – Set Every Nth frame to 9999
  • Rendering – Set Every Nth frame to 1
LC Irradiance MapLC Light Cache
  • Min : -4
  • Max : -2
  • Subdivs: 120
  • Interp. Samples : 40
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
  • Subdiv :  2000
  • Sample size: 0.02
  • Prefilter enabled
  • Prefilter samples to 20
  • Retrace enabled
  • Retrace threshold to 8.0
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
Pre-Pass – Download .rps :
Rendering – Download .rps :
Geo Animated “Both Camera and Geo are moving”

Set Every Nth frame to 1

LC Irradiance MapLC Light Cache
  • Min : -4
  • Max : -2
  • Subdivs: 120
  • Interp. Samples : 40
  • Use camera path
  • Mode :
    • Pre-Pass – Animated Prepass
    • Rendering – Animated Rendering
  • Auto save
  • Subdiv :  2000
  • Sample size: 0.02
  • Prefilter enabled
  • Prefilter samples to 20
  • Retrace enabled
  • Retrace threshold to 8.0
  • Use camera path
  • Mode :
    • Pre-Pass – Single Frame
    • Rendering – From file
  • Auto save
Pre-Pass – Download .rps :
Rendering – Download .rps : 


Things to change quickly for better renders

  • Image Sampler : 0.002
  • Global Illumination Radius : 2″

Elements

I like to rename my render elements so tht other can under stand how I’m using them.

MultiLayer_Exr_Addition VRayOptionREI use this to enable OpenEXR 2 features by enabling the exr multipart

These are all the elements you need to recreate the rendering in programs such as Nuke

Element_DiffuseVRayDiffuseFilter
Element_GlobalIlluminationVRayGlobalIllumination
Element_LightingVRayLighting
Element_ReflectionVRayReflection
Element_RefractionVRayRefraction
Element_SelfIlluminationVRaySelfIllumination
Element_ShadowsVRayShadows
Element_SpecularVRaySpecular

AOV (Arbitrary Output Variable). These are utility elements that are not used in re-creating an image.

AOV_BumpNormalsVRayBumpNormals
AOV_NormalsVRayNormals
AOV_ZDepthVRayZDepth
AOV_VelocityVRayVelocity
AOV_CryptomatteVRayCryptomatte
AOV_DenoiserVRayDenoiser

This is just a unfiltered alpha that come in handy some times.

Matte_AlphaVRayAlpha