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Substance to Arnold

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BaseColor

BaseColor

Roughness

Specular / Roughness

Metalness

Base / Metalness

Normal

(Maya) Geometry/ Bump Mapping / bump2d (Use as Tangent Space Normals)

(3ds Max) Bitmap → Normal

Height

(Maya) Displacement Shader / displacement

(3ds Max) Object modifier → Arnold Properties → Displacement → Use Map

Emissive

Emission/ Color
(Emission Weight = 1.0)

Anisotropy Angle

(Maya) Coat/ Anisotropy

(3ds Max) Coat/ Anisotropy

Anisotropy Level

(Maya) Coat/ Rotation

(3ds Max) Coat/ Rotation

Original source:
https://substance3d.adobe.com/documentation/integrations/arnold-substance-painter-196215252.html

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