TPS Car (Turbo Preset Setup Car)

You are here:
< Back to Wiki


One thing that I tend to do over and over is car set ups. From the material, texture and render elements. This process below is a continuing work to streamline the process.



  • Unified Car Shaders (Vehicles built off this simple material ID’s assigning allow quick and easy replacements)
  • Vray Shaders
  • Non-texture based grunge and grime mattes. Using max’s built in 2d/3d procedural textures
  • Pre-built  Render Elements to cover all your Comp needs
  • Download available or Make it your own
  • Free to use or change (keeping with the original idea will help migrations)



Vray Multi Material Mtl ID Channel  Matte

Metal Paint

1   1  
Plastic Paint 2  2
Bottom of Car 3  3
Dark Plastics 4   1  
Rubber Seals 5  2
Chrome 6  3
Windows 7   1  
Mirrors 8  2
Internal 9  3
Head Lights 10   1  
Running Lights 11  2
Break Lights 12  3
Tires 13   1  
Rims 14  2
Breaks 15  3



Mike Oakely

Mike Oakely

Mike Oakley is a seasoned and passionate freelance visual effects artist in Seattle, Wa. He is a true generalist. Animations, material creations, FX, composting, editing, audio are all skills he enjoys working with. In 2013 he won a Emmy for Outstanding Special Visual Effects in a Supporting Role for the episodic "Banshee". His energetic attitude, strong work ethic and creative insight assures projects are completed on time and exceed expectations. He enjoys changing of hats on a project to fill in gaps on a production.