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TPS Car (Turbo Preset Setup Car)
One thing that I tend to do over and over is car set ups. From the material, texture and render elements. This process below is a continuing work to streamline the process.
- Unified Car Shaders (Vehicles built off this simple material ID’s assigning allow quick and easy replacements)
- Vray Shaders
- Non-texture based grunge and grime mattes. Using max’s built in 2d/3d procedural textures
- Pre-built Render Elements to cover all your Comp needs
- Download available or Make it your own
- Free to use or change (keeping with the original idea will help migrations)
|Vray Multi Material||Mtl ID Channel||Matte|
|Bottom of Car||3||3|